"I Want GTA 6 To Fail"
Score and analysis
Summary
Mudahar, a longtime fan of the Grand Theft Auto franchise, argues that GTA 6 should fail as a protest against Rockstar's increasing focus on monetization and live services.
He traces the company's history, contrasting past single-player expansions with the current emphasis on GTA Online's financial success.
Mudahar fears this trend will lead to longer waits between games and a diminished focus on single-player experiences.
He concludes that the future of the franchise is likely to be dominated by online monetization, potentially at the expense of player-friendly content.
Breakdown
The creator traces the history of Rockstar Games' releases, from early GTA titles to Red Dead Redemption 2, to illustrate a perceived shift in focus from quality single-player expansions to a heavy emphasis on online monetization.
He discusses the impact of GTA Online's success on subsequent game development and speculates on future monetization strategies for GTA 6.
The creator uses personal anecdotes about his history with the Grand Theft Auto franchise, from playing early versions to his experiences with San Andreas and GTA 5. He expresses strong opinions and a clear passion for the series, aiming to connect with viewers who share similar concerns about the direction of gaming.
Mudahar clearly states his personal desire for GTA 6 to fail as a protest against Rockstar's monetization practices, framing his argument around his own perspective as a longtime fan.
While he acknowledges the potential quality of GTA 6, his core thesis is driven by his dissatisfaction with the company's direction.
Mudahar argues that while GTA 6 itself is likely to be a good game, he wants it to fail as a statement against Rockstar's increasing focus on monetization and live services over single-player content.
He contrasts past Rockstar releases with their current trajectory, highlighting concerns about microtransactions and the potential for GTA Online to overshadow the main game.
Mudahar references past Rockstar game releases, including GTA 3, Vice City, San Andreas, GTA 4, GTA 5, and Red Dead Redemption 2, to support his claims about the company's evolving development and release strategies.
He also mentions specific pricing tiers like the Ultimate Edition and discusses industry trends like digital-only releases and monetization practices.
The video features a single speaker in a dimly lit room, with the camera focused on their face and upper body.
The background is dark and indistinct, with some computer monitors visible.
The lighting is primarily from the front, illuminating the speaker's face.
Mudahar concludes that the future of Rockstar's franchise development will likely prioritize online monetization over single-player experiences, driven by the success of GTA Online.
He expresses concern that this trend will continue, potentially leading to longer wait times between major releases and a focus on live services.
Click any metric to see why it scored this way
Use VidScore on YouTube
Explore scores and profiles while you browse.
Get the ExtensionRelated videos
More videos we scored on the same topics.

The Final Challenges
J_Bongo
No, Civ 7 is not good now
Suede
OG Xbox Backwards Compatibility For PC: The Digital Foundry Breakdown
Digital Foundry
Minecraft, But Crafts Are GUNS!
PrestonPlayz
Indie Demo Showcase: Rogue Night & Replaced
J_Bongo![[PoE 3.29] My Starter! EK IGNITE Elementalist Build - League Starter + Leveling - Path of Exile](https://i.ytimg.com/vi/tlK_BllLBL8/hqdefault.jpg)
[PoE 3.29] My Starter! EK IGNITE Elementalist Build - League Starter + Leveling - Path of Exile
ronarray
Can You Still Build a Cheap Gaming PC in 2026?
Switch and Click
Pal Wars: A New Pal
J_Bongo
To Catch Them Is My Real Test, To Enslave Them Is My Cause
J_Bongo
Moon Graboids
J_Bongo
Essence Drain Contagion League Starter for 3.29 - CRAZY AMOUNT OF BUFFS, IS IT ENOUGH?
Goratha![[PoE 3.29] 10+ GREAT League Starter Builds for Curse of the Allflame - Path of Exile](https://i.ytimg.com/vi/oaSihU9KnSU/hqdefault.jpg)