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ROBLOX HORROR GAMES HAVE OFFICIALLY GONE TOO FAR πŸ’€ ft. Mya Angelise

StinkyAsherStinkyAsherΒ·144,901 viewsΒ·Aug 19, 2026

Score and analysis

Summary

StinkyAsher and Mya Angelise play the Roblox horror game 'The Curse,' reacting to its scares and narrative.

They navigate the game's puzzles and jump scares, with Mya Angelise providing comedic observations on the in-game events.

The playthrough culminates in defeating the demon Beatrice and resolving the curse.

The video concludes with the hosts expressing their enjoyment and thanking viewers.

StinkyAsher
StinkyAsher
Content Creator Β· Gamer
5.4
VIDSCORE

Breakdown

StinkyAsher and Mya Angelise maintain a consistent level of vocal energy throughout the video, reacting with excitement and fear to the game's events.

Their dialogue flows naturally, with moments of heightened intensity during scares and calmer periods during exploration.

The video concludes with the defeat of the demon 'Beatrice' and the discovery of a final tape, leading to a resolution of the in-game curse.

The hosts express relief and satisfaction after overcoming the game's challenges, providing a sense of closure.

The video follows a common format of playing a popular horror game on Roblox with a guest, reacting to scares and discussing the gameplay.

The narrative progression of 'The Curse' and the hosts' reactions adhere to typical playthrough conventions.

The humor stems from the hosts' exaggerated reactions to in-game events and their banter with each other.

For instance, Mya Angelise's comment about the dog's grunts being the scariest part of Sophie's appearance provides a specific comedic observation.

The video features two hosts, StinkyAsher and Mya Angelise, reacting to gameplay footage.

The split-screen presentation is standard for this content type, with the in-game visuals often taking precedence.

The visual quality of the gameplay itself is typical for Roblox experiences.

StinkyAsher and Mya Angelise engage with the Roblox horror game 'The Curse,' reacting to jump scares and narrative developments.

Their dialogue focuses on the game's events and their personal fear responses, maintaining a consistent level of engagement throughout the playthrough.

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